Toy Rescue

Toy Rescue (Game)


El pase de diapositivas requiere JavaScript.

This is a Personal Project

Job title: Game Developer Artist and Designer

Period: Mar. 2015 – April 2015

Technologies: Unity2D + C# + Unity Editor + new UI + CrossPlatformInput

Platforms: iOS, Android, Windows, Mac, Web


Personal project I am developing in my spare time. This first version took me less than a week.

It is a simple puzzle multi-platform game for android, iOS, Mac, Windows and Web with cross platform inputs.

Well the first thing is that this game is base in “Panda Jam Game”, but I change the theme and the name of the game for Toys Rescue. So in this game a bad boy put the toys (tennis balls, basket balls and/or footballs) of the good guy on top of a toy block wall. And you task is rescue this toys removing the blocks to down the toys. But the bad boy is going to put more rows of blocks with the time. Touching the bad guy will create a new row too.

The block with special features are the next:

  • Balls are the goal of the game, you have to put all of them down.
  • Stars, you need to get at least one star to pass the level.
  • Ice, you have to destroy this block two times.
  • Bombs, destroy a bunch of blocks
  • Rocket, destroy a column
  • RaceCar, destroy a Row
  • Spinning Top, rotate an area of 9 blocks clockwise.

Other details:

For this game I also created  a tool with Unity Editor to automatize the creation of new levels.

Captura de pantalla 2015-03-23 a las 13.05.23

Also I use the Single Responsibility principle for the design of the block components. So each component (class) does its own little task and if you want to change one of the task you do not have to change the others.

Captura de pantalla 2015-03-15 a las 18.13.11


Responsible for:

• All the Game play, UI development and Level creation tool.

• Environment and UI artist design.


State: In development.


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Radar

Radar (Game)


El pase de diapositivas requiere JavaScript.

This is a Personal Project

Job title: Game Developer Artist and Designer

Period: Dec. 2014 – Feb. 2015

Technologies: Unity3D + C# + Photon Networking + new UI + CrossPlatformInput

Platforms: iOS, Android, Windows, Mac, Web Player


Personal project I am developing in my free time.
It is a Online multiplayer game and multi-platform android, iOS, Mac, Windows with cross platform inputs.

A common problem in the online multiplayer games is that traffic data has to be kept as lowest as possible( especially in mobile devices that can be connected to slow networks). In a normal shooter it is necessary to synchronise the position of each player all the time (many times per second).

The peculiarity of my game is that I introduce the solution to the problem of limitation of traffic as part of a new and innovative game play (top secret for now :p ).

In this game I use Photon Unity Networking to implement the multiplayer online mode.


Responsible for:

• All the Game play and UI development.

• Environment and UI artist design.


State: In development.


Gamar App

Gamar App (Platform)


El pase de diapositivas requiere JavaScript.

Company: Gamar.  London, UK

Job title: Game Developer, Programmer

Period: Apr. 2014 – Present

Technologies: Unity3D + C# + new UI + SQLite + Parse + AssetBundles

Platforms: iOS, Android


Gamar App is a platform where the Gamar company add its game to be sold like “in app purchases”, so in summary it is a platform to download others games using Unity AssetBundles.


Responsible for:

• Developer for the integration of the games to display in the platform.

• Development, reconstruction and optimization of the games inside.

• Extra features design and implementation.


http://gamar.com/


 

Voucher Code Recognition

Voucher Code Recognition (Tool)


El pase de diapositivas requiere JavaScript.

Company: Gamar  London, UK

Job title: Game Developer, Programmer

Period: Dec. 2014 – Jan. 2014

Technologies: Unity3D + C# + Augmented Reality + Computer Vision + new Unity UI + Parse

Platforms: All


Functionality for Apps that using the device camera allow to recognise a Voucher PostCard and read a code printed in it to unlock part of a game or another type of in app purchase. The codes are stored in a external dataBase on the cloud (Parse) and accessed by internet to check if the code is valid or if it was already used.


Responsible for:

• All Features design and implementation.

• Augmented Reality Optimization.

• BackEnd with codes to redeem in Parse (cloud database).



Score System

Score System (Tool)


El pase de diapositivas requiere JavaScript.

Company: Gamar  London, UK

Job title: Game Developer, Programmer

Period: Nov. 2014 – Dec. 2014

Technologies: Unity3D + C# + new Unity UI + SQLite + PARSE

Platforms: All


Score and leader board system for Gamar App Platform. This system allow players save, load and synchronize the score between a local database in the device (SQLite) and a external cloud database (Parse). So the player can see the his score and by game or badge, and a leader board score of the rest of the player.


Responsible for:

• All technical features design and implementation.



Localization System

Localization System (Tool)


El pase de diapositivas requiere JavaScript.

Company: Gamar  London, UK

Job title: Game Developer, Programmer

Period: Dec. 2014 – Dec. 2014

Technologies: Unity3D + C#+ Unity Editor  + XmlSerialization + new Unity UI

Platforms: All


This unity tool has several functionalities:
– Automatically create and Xml file with all the text in a Game in Unity 3d.
– Load the text values from the Xml file to assign it to the text components in the scene.
– Change the language of the game by translation of the Xml file, so you can select the Xml file to read from a list.
– Download the xml files from internet in runtime so it is possible to change the text game even when the game was already delivered.


Responsible for:

• All Features design and implementation.



Captain Woodget’s Apprentice

Captain Woodget’s Apprentice (Game)


El pase de diapositivas requiere JavaScript.

Company: Gamar for the Cutty Sark Museum.  London, UK

Job title: Game Developer, Programmer

Period: Aug. 2014 – Oct. 2014

Technologies: Unity3D + C# + Augmented Reality + NGUI

Platforms: iOS, Android


An augmented reality game that can be played on the world map of the Cutty Sark Museum of London.

The world-famous Cutty Sark has set sail on yet another epic journey with you on board as an apprentice. You will need to complete important jobs throughout the ship that ensure everyday life for all on board runs smoothly.  Get a taste of working on board.  Could you have handled it?


Responsible for:

• Game feature design and implementation.

• Memory optimization.

• Optimization of Augmented Reality Recognition.


http://gamar.com/games/captain-woodgets-apprenticecutty-sark/